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The tavern's front desk: the reinforced wooden door, a suit of armor with a halberd, the counter with the guest book and the key board.

Who's in the party and what each one can do

Guest Book

The guest book keeps track of who's in the party. It's invite-only: the innkeeper (the group's admin, usually the GM) creates each player's account.

What can you do there?

  1. Up to 10 people per group.
  2. The innkeeper creates the account and can generate a password, shown only once. On first login, everyone sets their own.
  3. Two roles: innkeeper, who runs the tavern (usually the GM), and adventurer, who plays. Secret content never reaches anyone who isn't allowed to see it.
  4. Sign-in is two-step: your password plus a 6-character code sent by email. You can remember a device for 30 days.

Who uses it?

Creating and managing accounts: innkeepers. Adventurers never see each other's email or last login.

Good to know

Passwords are stored with Argon2id, and the database only keeps a hash of each session, never the session itself.

Related rooms

Want this room in your group?

I want one for my group

The plan includes every room, for up to 10 people.